Engineered Air Raid Offense (EARO), Install & Breakdown: 6 Concept

https://cdn.shopify.com/s/files/1/0750/4393/0398/files/6_Install_Breakdown.pdf?v=1696406228

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MOTIONS  

ADJUSTMENTS  

FORMATIONS 

Glossary of terms 

  • Open Grass Idea: If you have not watched any of my free videos, or bought any of my  other books, this will be new to you. We use this idea to the backside of any concept that  does not cross. It allows us to force the defense to defend the whole field, get the ball  out quick versus the blitz, and have a ton of options.  
  • Slow Process: This is the pre-snap process we use to train the eyes and brain. We force  the brain to set up a process oriented progression of visualization, that lead to the  reaction of the post snap play. The quarterback will walk through these steps with his  eyes and brain to cognitively trigger key elements of the defenses alignment.  
  • Fast Process: This is the post snap reaction based play of the quarterback.  PROGRESSION LANGUAGE 
  • Rhythm Read: Always the first read in a progression.  
  • 2/3 Read: In the EARO, we combine the 2nd and 3rd read in the concept, by using an  If/then principle.  

2

Introduction 

  • I wanted to develop a play that allowed me as an offensive coordinator the freedom and  ability to execute at a high rate no matter the level of opponent. 
  • I wanted to mix the idea of the choice route from the Run and Shoot with the Air Raid  Offense. 
  • I was also tired of practicing quick game that we rarely used and were completely  separate routes from our normal bread and butter offense. 
  • I wanted to release the ball quicker and let my players catch and run. Keep the ball  moving forward and negate the blitz.  

By employing the principles in this book, I was able to utilize each one of these points,  condense my playbook, and practice, practice, practice. My quarterback ratings, completion  percentage, and yards all went up as a result. My playbook seemed a lot bigger in Hudl breakdowns, and made defensive coordinators spend more time on routes I might not run  this week. It was like an effectively growing counter punch for a fighter. You can be sure  that when the game is in need of a big play, or we just want to make a completion, 6 will  be the play call. The routes, well they could be a million different combinations. I have  found the secret to make the defense defend the vertical and horizontal areas of the entire  field, and I want to share it with you.  

3

Where would you throw it

Looking at this picture, where would you throw it? If you were the “A” receiver where how  far would you run to get open? These are the two question we ask our players when we  call the infamous “6” play. Who is open now? and When am I open?  

Gone are the days of vanilla cover 3 and press man. The college defenses have trickled  their way down to high school more than ever. Our ability to clinic and teach now allows  us to go to greater lengths to replicate what we see on the TV screen. Defenses have  changed the game, and we must stay ahead of them in order to score points.  

As an offensive coordinator, I have always wanted to ability to adapt and overcome in any  situation. Always looking for plays and concepts that would allow me to do so. While I can  digest a lot as a coach, getting players to understand and execute has always been the  biggest sticking point. I have spent countless hours working on a system to overcome this  approach. To equalize the playing field against better players, and allow me to stay one  step ahead of my opponents adjustments. We all want to hold the marker last.  

This is our number one play call in the passing game. We have taken this play and  created a concept that expands larger than any playbook you may imagine. It keeps our  opponents guessing, and chasing tags that seem like plays in our system. While they are  printing out a stack of HUDL play sheets, we are just running the same play a thousand  different ways. 

The most questions I receive about this concept is about the bender, quarterback  technique, and reads etc. What I am looking for in this concept is where is the highest  percentage thrown and completion. If football is a game of inches then why are we  always looking for miles in the passing game.  

Being patient is the key, taking what the defense gives you and exploiting their  counterpunch. This is what makes those big vertical plays down the field happen.  Completions and catches are frustrating to a defensive coordinator, and will force his  players and himself to start to question their initial game plan. Attack what is next and  send the ball flying. I do not want to sell you on something that just happened, or some  dream I have without film to back it up. I have over an hour of film on this case, and it is  free to for you to watch. 

https://coachtube.com/course/football/open-grass-reads-cognitive-training-the-air-raid quarterback/1695533 

https://coachtube.com/course/football/open-grass-reads-the-dynamics-of-the-%606%60- 4-verts-play/1695630 

I also have stats to back this concept up, and what I am presenting to you know is the  systematic way to install it. 

“6”play call production 

Completion % Yards AVG TDS INTS QBR 68% 2194 18.99 22 5 149.7 ****6 play production  

QUARTERBACK MOTIONS  

PLAY

ADJUSTMENTS  

FORMATIONS  

quarterback play 

*****The examples are using a left handed quarterback 

We always start with throwing foot up. I believe that this makes the  quarterback stay balanced vertically on his first step back, and also forces  

RL 

him to get his elbow up and push his hips into the drop.  

1 Step Throw 

On any catch throw situations, the quarterback will use a true one step  approach. Examples: Right now stick, shoot, bubble, etc. 

3 Step Throw 

On any true 4 verticals, outs, curls, post, corner, digs, glance, or any  if/then read. 

Coaches have been training throwers for decades. Everything we do and clinic is based  on arm slot, movement, drills, grip, etc. The throwing motion is very important for  accuracy and consistency, but for the same time span we have not trained THE  QUARTERBACK. The mental/cognitive side has not been coached as thorough, basically  because it is not as entertaining.  

So what are we teaching our quarterbacks that is so different than anyone else? I would  say we don’t teach, it is more of subliminal training of the brain. A Mad Scientist would call  it brain washing. If you have not read my Open Grass Reads book, go over to  shop.coachpatricktaylor.com, and order it. It will take you through how to Cognitively Train  your Quarterback.  

The reads for the quarterback do not change. Even if we are tagging routes, he will still  make his progression and throw off the if/then idea. The tags just alert him that we are  going to peek an advantage the coverage is giving us, and this may result in a big play but  we are in no way getting greedy at anytime. Take what they give us, and never ever pass  up an open receiver. These are two of the concrete points we will make. 

quarterback play 

Since we treat this play somewhat different than normal 4 verticals. I will go over the  reads.  

We ask the Quarterback to answer:  

  • Pre-Snap 

Who is open now? 

  • Post Snap 

A-X  

Y-Z


SLOW PROCESS 

Who is open now?

Do I need to tag? Would a route  put us in a better advantage?

Any Sign of blitz?

Progression inside/out.



FAST PROCESS

During the Drop back the QB will  peek will work the catch throw,  through the progression.



quarterback play 

Since we treat this play somewhat different than normal 4 verticals. I will go over the  reads.  

QB Read: 

  • Pre-Snap:  

Single Receiver (Do you like the match up?) 

Who is open now? 

  • Post Snap: 

Y,A,X,R


SLOW PROCESS 

Do I like my single side match up?  Who is open now?

Do I need to tag? Would a route  put us in a better advantage?

Any Sign of blitz?

Progression inside/out.



FAST PROCESS

During the Drop back the QB will  peek will work the catch throw,  through the progression.



PROTECTIONMOTIONS  

ADJUSTMENTS  

FORMATIONS  

10 

PROTECTION 

We are a vertical set passing team. I am not a fan of this because I think it is cool, or my  favorite college coach does it. I am a fan because it makes mathematical since. Please read  my blog post on vertical pass setting here http://www.coachpatricktaylor.com/offensive lines-vertical-vertical-pass-drops/ . Our 6 concept is quick game, so the lineman will make 2  vertical steps backwards. 

If there is threat of blitz to the 3/5 side the R will give a call to take A gap protection. And  then run an over the ball route. 

PROTECTION 

If there is threat of a walk up defender, the R will give a call and can switch sides. 

PROTECTION 

We can also make a double fan call if the back is in a route. Or use double fan and let the  R take the Free A gap for protection.

PROTECTION 

If there is threat of a walk up defender, the R will give a call and can switch sides. 

VERTICAL 

MOTIONS  

LANES

ADJUSTMENTS  

FORMATIONS  

15 

2x2 Vertical lanes 

Default Open Grass Reads 6 Concept 

Yes, we run true 4 verticals. Because this is a vertical concept we have lanes. We  teach the lane integrity of the receivers. So our “base” 4 verticals is installed as it has  been since the beginning of the concept. The difference is we teach to react to the  coverage on the run. How do we structure the routes when we start tagging and  allowing players to “run to grass.” 

The default is this: 

The receivers ask when am I open? 

If the defender is 7+ we will run a default stick route.  

The “A” receiver in this example would run a stick.  

The “Y” receiver would run his normal route because of the flat player. If the safety  keeps dropping look to settle and curl up in the 10-12 window.  

The “X” and “Z” have the same stick option or vertical. If they cannot win the vertical  at 10, they will stick and run a compact to the sideline.  

This is the default Open Grass Reads approach to the 6 concept. 

3x1 Vertical lanes

We employ the same  

thing with other  

formations. The only  

thing that can  

change is the single  

receiver side. On the  

QB PROGRESSION 

PRE-SNAP: Z 

POST SNAP: Y,A,X,R 

single receiver side  we use what we call  free access. The “Z”  receiver in this case  uses one of three  

Route combinations that we employ without tags. If 7+ yards he will run a hitch. If the  defender is inside of that he will run MOR fade trying to win at 10 yards, if he cannot  he will turn into a comeback to the sideline. The vertical lanes shown in this example is  taught on the base install. To give each receiver his work area. This is important for  the element of tagging and working to grass because it gives them landmarks.  

Receivers Default Routes:  

X: MOR Fade or Hitch if 7+ 

A: MOR Fade look to settle in the curl if safety drops.  

Y: Find depth of the safety: 7+ look to stick (Pre-Snap) (Figure 1) 

At the snap get your eyes on play side ISLB. If he is flying to get to you continue on a  “lookie” (Figure 2)around him in the hole between the inside linebackers.  

Figure 1 Figure 2 

3x2 Vertical lanes 

QB PROGRESSION 

PRE-SNAP: Z 

POST SNAP: Y,A,X,R

3x2 6 Concept 

Again, on the single receiver side we use what we call free access. The “Z” receiver in this  case uses one of three routes. We call this free access. The “Z” would have a hitch when  coverage is 7+ off, a fade if closer, and at 10 yard landmark a comeback to sideline, if he  cannot get over top the coverage.  

The main difference in a 3x2 is the involvement of the “R.” Because the “R” is on a shallow  route by default, the Trips side must run the base 4 verticals.  

We use the “R” first as a blitz bail out. The shallow route also makes a decision for the  linebackers. 1. Bail to help with the “Y” inside vertical, or 2. Cram the shallow, and give up  what is behind them. It creates space either way, and opens holes versus the blitz.  

What is more important about running it from this formation is the ability to divide the  defense, and find the advantage. This really splits the defense from field, boundary,  formation, etc. It allows us to gain a clear pre-snap advantage, in the passing game. Most  times it also tips the defenses hand on their coverage.  

4x1 Vertical lanes 

QB PROGRESSION 

PRE-SNAP: Z 

POST SNAP: Y,A,X,R

4x1 6 Concept 

We employ the same thing with other formations. The only thing that can change is the  single receiver side. On the single receiver side we use what we call free access. The “Z”  receiver in this case uses one of three routes. We call this free access. The Z would have a  hitch when coverage is 7+ off, a fade if closer, and at 10 yard landmark a comeback to  sideline, if he cannot get over top the coverage.  

The main difference in a 4x1 is the involvement of the R. Because the R is on a shallow  route by default, the Trips side must run the base 4 verticals.  

We use the R first as a blitz bail out. The shallow route also makes a decision for the  linebackers. 1. Bail to help with the Y inside vertical, or 2. Cram the shallow, and give up  what is behind them. It creates space either way, and opens holes versus the blitz.  

What is more important about running it from this formation is the ability to see how they  are going to play 4 strong. How does your opponent hand 4 to the formation? The shallow  by R creates a weak side flood idea, if they decide to go 4 over 4, and it also leaves them  vulnerable to the one on one to the single receiver side.  

ROUTE  

MOTIONS  

REPLACE

ADJUSTMENTS  

FORMATIONS  

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Route/Replace Open Grass Reads 6 Concept 

When we start tagging routes, this play becomes dynamic. We use a route/replace  rule for the receivers.  

In this example the “A” receiver has been tagged on a shoot route. The “X” receiver  now knows the “A” receiver will be occupying his default hitch area, and must run  his true vertical. This is how the idea works for the entire concept. The route/replace  method gets your players thinking of what is going on around them, without teaching  them a ton of jargon and philosophy. It also is a concrete rule that works in every  passing concept that has ever been created. You cannot put 2 people in one zone. So  we are teaching base offensive ideas to our receivers without them even knowing.

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Figure 1 Figure 3 

2x2 ROUTE REPLACE  Figure 2 Figure 4 

Here are some examples of the route/replace by tagging inside the 6 concept.  

In figure 2, I have tagged the “A” on an out route. This tells the “X” receiver that he has all  of his vertical lane, since the “A” receiver is occupying his hitch area.  

In figure 3, I have tagged the “A” on a shoot route. This tells the “X” receiver that he has all  of his vertical lane, since the “A” is occupying his hitch area.  

In figure 4, I have tagged the “X” on a glance route. This tells the “A” receiver that he has all  of his vertical lane, since the “X” is occupying his hitch area. I can also tag the “A” on a  corner route if I see that the corner is going to chase the glance.  

If you look at these 4 examples you can see I can use all of the 60’s series quick game,  without spending the time to install it. It also allows me to make in game adjustments  without calling time out, and trying to draw something up. These are all routes that are in  our base concept so the receivers know how to run them, and are confident in executing  them. Also the ability to tag routes in a game are endless and keeps you holding the marker  last. 

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3X1 ROUTE REPLACE  

Route/Replace Open Grass Reads 6 Concept 

In 3x1 formation, the Route/Replace is a way for us to look at using the levels of  space provided in the coverage. By default if I tag the Y on a stick route, then the A  receiver knows: He has all of his lane vertical plus the Y receivers vertical area.  The ability of the “Y” Receiver to run the Stick or Lookie, puts a lot of stress on the  Safety and play side ISLB. This opens up a tremendous amount of “grass” to tend to  for the defense. And allows space for the “A” receiver to work off the safety.  

One of our biggest shot plays out of this is tagging the “Y” on a stick and “A” on the  post. Especially when the safety starts trying to rob the stick. We bait them into  making an if/then. One special note I must make is if I TAG a route, the quarterback  still goes through his normal progression making the throw off of the IF/THEN. (We  do not tell him where to throw it) 

We use this route/replace rule in every situation when tagging routes. Again it gets  your receivers thinking pre-snap about what is going on around him.

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3x1 ROUTE REPLACE man  Figure 1 Figure 2 Figure 3 Figure 4

Here are some examples of the route/replace by tagging inside the 6 concept.  

In figure 1, I have tagged the “Z” on a shallow route. I like this because it forces the  linebackers to pick between helping with the shallow, and bailing for cross. It also opens up  a lot of grass for the “A” receiver to work the man coverage. Man by its nature is a walling  vertical coverage, and not designed to work with horizontal/vertical concepts.  

In figure 2, I have tagged the “Y” on a shoot route. This forces the defense to have to banjo  or give up grass. I like this because the “A” receiver is over top of the shoot, and creates the  same situation as Figure 1 did.  

In figure 3, I have tagged the “Z” on an shallow route. I like this because it forces the  linebackers to pick between helping with the shallow, and bailing for cross. It also opens up  a lot of grass for the “A” receiver to work the man coverage. The wheel route allows us to  get a match up on a linebacker. We will also use this with a post by the “Z” receiver.  

In figure 4, We show motion. Sometimes we use motion for confusion of for match ups. This  is a simple way to distort coverage and accomplish the same as the previous 3 figures.  

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3X2 ROUTE REPLACE  

Route/Replace Open Grass Reads 6 Concept 

The difference here if we are not tagging a route in 3x2, we have to run base 4  verticals as shown because of the R. The R is on a shallow route, through the heels  of he defensive lineman’s feet. This is for designed to beat the blitz, and also to make  the inside linebackers make a choice to give the shallow or, give space for the Y  route. It gives a dual level like the shallow concept.  

We can also get R involved in the concept game. Especially if there is match ups, we  can win. The ability to run a “split” passing game and choosing the advantage side,  because of having trips to one side and twins to the other. We can decide which side  to attack and where the defense is soft.  

We use this route/replace rule in every situation when tagging routes. Again it gets  your receivers thinking pre-snap about what is going on around him.  

Idea 1 Idea 2

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4x1 ROUTE REPLACE  

Route/Replace Open Grass Reads 6 Concept 

The difference here if we are not tagging a route in 4x1, we have to run base 4  verticals as shown because of the R. The R is on a shallow route, through the heels  of he defensive lineman’s feet. This is for designed to beat the blitz, and also to make  the inside linebackers make a choice to give the shallow or, give space for the Y  route. It gives a dual level like the shallow concept.  

We use this route/replace rule in every situation when tagging routes. Again it gets  your receivers thinking pre-snap about what is going on around him.  

Just tagging the R on a shoot  

route makes the defense handle  

4 strong. The possibilities are  

endless, and bubbles, screens,  

can all be tagged into the  

concept. 

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INSTALLMOTIONS  

ADJUSTMENTS  

FORMATIONS  

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What do you need to install

One of the secrets to the offense is the receivers never flip sides. The X is always the  outside receiver to the left, and the Z is always the outside receiver to the right. The  “A” receiver is always the left slot and “Y” is always right slot in 2x2. The “A” is always  #2 in any 3x or 4X formations, and the “Y” is always the #3 in these formations as  well. This allows us for superior specialization in our offense. If you are concerned  about match ups we can use motion to move them inside or across, instead of adding  a formation or new alignment. Keep it simple, and execute.  

Rule #1 

With all of that being said the first thing you need to install is a system of identifying  these receivers individually for tagging purposes. You can number 1-5, or come up  with a signal for each receiver. Whatever works for you, but this needs to stay  consistent and constant throughout.  

Rule #2 

Make a signal for each route you would like to tag. These can overlap in your  offense. What ever your signal is for shallow, can also be the same tag signal for  putting the “X” on a shallow. I allowed my Quarterbacks and Receivers to come up  and teach me their signals as we installed. It gave them ownership, and they formed  a line of communication. It does not need to be complicated, just come up with  something everyone knows and can understand in the heat of battle.  

Example: You would Tag “A” of a shoot route by making a gun with you hands.  

Do not get bogged down in this area. It is simple do not over think the situation. Just  come up with something and let it roll. 

How to install 

100% Full Speed Drill 

Get in 2x2 Formation 

Place the 7 defenders in a coverage. ( I like to start with a shell look, because most  of football is played from a nickel 5 spoke look now). Plus shell can turn into so many  different coverages post snap.  

Call “6” and use these 2 simple rules: 

  1. Wide Receivers: When are you open? 
  2. Quarterbacks: Who is open now? (Pre-Snap Alignment) 
  • Snap the ball run the play full speed based on these two rules. COACH the game  on the fly. See the mistakes and adjustments and COACH! 
  • Change the coverage make it move post snap. Manipulate the safeties, split  coverage, etc. This will ensure that the QB is going through the progressions, and  throwing off the if/then.  
  • Now as a coach work in your 2 man quick game tags to the weak side, based on  coverage.  

****Throw the quick open stick, until the defense adjusts. Then take a shot with  route replace post route by the outside receiver, or TAG “A” on a route to force them  into another adjustment. HOLD THE PEN LAST! 

Work this over and over, and take advantage of what the defense is giving. This  creates completions and big plays down the field. 

How to install 

100% Full Speed Drill 

Get in 3x1 Formation 

Place the 7 defenders in a coverage. ( I like to start with a shell look, because most  of football is played from a nickel 5 spoke look now). Plus shell can turn into so many  different coverages post snap.  

Call “6” and use these 2 simple rules: 

  1. Wide Receivers: When are you open? 
  2. Quarterbacks: Who is open now? (Pre-Snap Alignment) 
  • Snap the ball run the play full speed based on these two rules. COACH the game  on the fly. See the mistakes and adjustments and COACH! 
  • Change the coverage make it move post snap. Manipulate the safeties, split  coverage, etc. This will ensure that the QB is going through the progressions, and  throwing off the if/then.  
  • Now as a coach work in your 2 man quick game tags to the weak side, based on  coverage.  
  • The major difference is the route/replace is more active in any 3x/4x formation.  

****Throw the quick open stick, until the defense adjusts. Then take a shot with  route replace post route by the outside receiver, or TAG “A” on a route to force them  into another adjustment. HOLD THE PEN LAST! Teach them the default and then how  to react to grass. 

TAGS

MOTIONS  

ADJUSTMENTS  

FORMATIONS  

31 

tags 

Why do I tag these routes in this concept? 

  1. I cannot win a one on one match up. 
  2. Defense is trying to take away better players.  
  3. Gets every inch of the field involved. 
  4. Allows me to make in game adjustments without burning a time out or running  something we have not practiced. 
  5. Creates an unlimited amount of possibilities to allow us to succeed. 6. Great for 2 minute and before half situations. 
  6. It gives a play action look off of the run game.  
  7. Forces man to man superior teams to cover every inch of the football field.  9. Negates blitzing teams. 

Tagging this concept also allows me to create the foundation of the Air Raid out of a  4 vertical concept. To Stretch the defense Horizontally and Vertically from option  routes, and a route/replace concept. The creative ability is endless and puts the  game in the hands of the quarterback and offensive coordinator. You can take any  one play away from my system, but this one.  

In order to understand why this is so important, you have to look at coverage loops.  The place where the coverage overlaps, is where the grass is found. This is the  furthest in any direction that a defender must cover from one zone to the other. It is  the horizontal an vertical stretch of the defense.  

Our quarterbacks learn our tags, and have the freedom to tag at will. It is because  we teach them these looks you will see in the following pages, and how we like to  attack them. We teach these alignments and these tags to make the comfortable and  able to recognize what we want if we tag. 

Based on this alignment, the “Y” will have a 3 Step stick route. Pre-Snap, he knows this  is available, he will now eye the inside backer on the run. The inside linebacker is the  only one who can get under his route. The running back working the open gap  protection gives the illusion of a run play, so it will hold the linebackers for a second. If  the linebacker bails quickly the running back can look for his Over The Ball Route. Either  way will work. 

33 

6 Open Grass Reads

Based on this alignment, the “Y” will have a 3 Step stick route. Pre-Snap, he knows this is  available, he will now eye the inside backer on the run. The inside linebacker is the only  one who can get under his route. The running back working the open gap protection gives  the illusion of a run play, so it will hold the linebackers for a second. If the linebacker bails  quickly the running back can look for his Over The Ball Route. Either way will work.  


QUARTERBACK READS PRE-SNAP X RECEIVER

POST-SNAP

Y

Z

R



ROUTES 

Z: FREE ACCESS, STICK, COMEBACK, MOR FADE BASED ON ALIGNMENT

Y: OPEN GRASS WHEN AM I OPEN? STICK TO LOOKIE ROUTE

A: SEAM READ (ROUTE/REPLACE  RULE)

X: FREE ACCESS, STICK, COMEBACK, MOR FADE BASED ON ALIGNMENT



34 

Y Stick A Post Tag

Based on this alignment, the “Y” will have a 3 Step stick route. Pre-Snap, he knows this is  available, he will now eye the inside backer on the run. The inside linebacker is the only  one who can get under his route. The running back working the open gap protection gives  the illusion of a run play, so it will hold the linebackers for a second. If the linebacker bails  quickly the running back can look for his Over The Ball Route. Either way will work.  

This is our first adjustment off of the base Open Grass Reads.  

  • The quarterback will still go through progression, 3-2-1, to make sure the safety is  staying honest.  
  • If he tries to rob the stick, then bang the post over the top.  
  • Great if/then built in “shot” play. 

QUARTERBACK READS PRE-SNAP X RECEIVER

POST-SNAP

Y

Z

R



ROUTES 

Z: FREE ACCESS, STICK, COMEBACK, MOR FADE BASED ON ALIGNMENT

Y: STICK ROUTE

A: POST

X: FREE ACCESS, STICK, COMEBACK, MOR FADE BASED ON ALIGNMENT



35 

4 Strong Tag

I really love to see how teams handle 4 strong.  

  • Do they allow an inside linebacker to handle back out?  
  • Do they allow the flat player to drop and rally?  

The 4 strong tag is when we want to put the flat/wall defender in a bind. The “A” receiver  is running a seam read/sit route. We will use this tag a lot when the flat/wall defender is  really trying to play both, and make the windows tighter to throw in.  

  • If the Flat defender drops he stays on his seam path. If the flat defender runs to flat,  he finds a place to sit down.  
  • When we make the 4 strong tag, this indicates the “Y” that he now has all of his default  inside vertical route, since the “A” receiver will be potentially settling off the flat/wall  defender.  
  • The quarterback will still go through his progression of 3-2-R-1, inside out read.  Throwing off the Flat defender on the 2-R read in his progression.  

This is a nice progression that leaves the secondary players with 3 deep strong and 1 out  of backfield with only 3 defenders. The defense has to decide if they can handle it without  involving an inside linebacker. Involving the inside linebacker means a bigger window for  the “Y” receiver to work in.  

36 

I was presented with this coverage this past season. The 4 over 3 look is something that  was designed to take away the trips formation, and lock down the back side receiver.  Numbers tell us to go to the single receiver side and work it. What if you are facing an  opponent that you cannot win the back side? 

This is where the power of tags come to play for you inside this concept. We all know that  we can run the ball weak because of lack of safety support, but when you have to throw  it, what can you honestly employ, when you cannot win the single side match up? 

In the next two pages, I will share with you some concept tags that will allow you to  attack the week side and force some potential match up problems. 

37 

Shallow Wheel Tag 

I like to use this tag when I cannot win the 1 on 1 single receiver side. It creates a weak  side flood for the defense and potential 1 on 1 with the running back on the wheel route.  The shallow helps deter the blitz and the drive prevents switching of corner/safety on  wheel. 


QUARTERBACK READS PRE-SNAP ADVANTAGE

POST-SNAP

X

Y

A,Z



ROUTES 

Z: 5 STEP POST SIT

Y: SHALLOW THROUGH FEET OF DL

A: 8-10 SPEED CUT DIG

X: 7 STEP POST

R: WHEEL FROM BACKFIELD



38 

Shallow Switch Tag 

Same idea as Shallow/Wheel tag. This route combo puts an immediate threat on these  seam, and the switch it clears for the shallow dig.


QUARTERBACK READS PRE-SNAP ADVANTAGE

POST-SNAP

X

Y

A,Z



ROUTES 

Z: MOR FADE (ROUTE/REPLACE  RULE)

Y: SHALLOW THROUGH FEET OF DL

A: SEAM RELEASE VERTICAL

X: SLUGGO

R: WHEEL FROM BACKFIELD



39 

Sometimes I cannot win a straight vertical vs. competition. In high school we cannot  recruit kids who has the ability to accomplish what we want at a certain position! 

Man to man wants to create a vertical walled seam between the receiver and the  quarterback. It was not created to cover both the horizontal and vertical space.  

So that is why I like to use tags to create a hi/lo or horizontal/vertical stretch. It allows  your skill players to set up grass and work open. Man to Man is so easy to manipulate and  make huge safe throwing lanes.  

Here are a few of my favorite and most successful tags.

40 

I like to use this tag to attack man coverage and isolate space.  

The ‘Y” on the shallow makes the linebackers have to decide whether to collapse on the  Shallow, or bail on the bender cross. The bender cross makes it difficult for the defender  to cover the vertical and horizontal space created by the high low features of the tags.  The two outside routes isolate the corners, and leaves the middle 2/3 of the field to work  for the “A” receiver. “R” will look to block and then continue to a OTB route opposite of  shallow


QUARTERBACK READS PRE-SNAP Z RECEIVER

POST-SNAP

Y

X

R



ROUTES 

Z: MOR FADE (ROUTE/REPLACE  RULE)

Y: SHALLOW THROUGH FEET OF DL

A: VERTICAL INSIDE RELEASE. WORK  THE SPACE BENDER TO OPPOSITE  HASH

X: MOR FADE, COME BACK AT 12 IF  YOU CANNOT WIN IT. 



41 

I like to use this tag to attack man coverage and isolate space.  

The ‘Y” on the shoot forces the a horizontal stretch immediately. This opens the seam for  the “A” receiver to work to opposite hash. The two outside routes isolate the corners, and  leaves the middle 2/3 of the field to work for the “A” receiver. “R” will look to block and  then continue to a OTB route.


QUARTERBACK READS PRE-SNAP Z RECEIVER

POST-SNAP

Y

X

R



ROUTES 

Z: MOR FADE COMEBACK AT 12 IF  CANT WIN

Y: SHOOT ROUTE AT 2 YARDS

A: VERTICAL INSIDE RELEASE. WORK  THE SPACE 

X: MOR FADE . (ROUTE/REPLACE  RULE) 



42 

I like to use this tag to attack man coverage and isolate space.  

The ‘Y” on the shoot forces the a horizontal stretch immediately. This opens the seam for  the “A” receiver to work to opposite hash. The two outside routes isolate the corners, and  leaves the middle 2/3 of the field to work for the “A” receiver. “R” will look to block and  then continue to a OTB route.


QUARTERBACK READS PRE-SNAP ADVANTAGE

POST-SNAP

R

Y

A

X,Z



ROUTES 

Z: SHALLOW THROUGH FEET OF DL

Y: INSIDE RELEASE VERTICAL 

A: VERTICAL SEAM ROUTE

X: MOR FADE . (ROUTE/REPLACE  RULE) 

R: WHEEL ROUTE FROM BACK FIELD



43 

Gone are the days of static coverage. Most every secondary look we see spawns from a  nickel shell. The coverages are divorced from each side of the formation. I like to use the 6  concept to take advantage of this modern aspect of coverage. The problem 2x2 presents  with split coverage, is somewhere there is a statistical advantage for the offense. Find it  and take advantage of this inside the game with simple tags. Facing man coverage, stay in  the 4 verticals or tag your favorite man beaters right into the play.  

  • Take advantage of the numbers and leverage 
  • For the defense to change their backside alignment 
  • Tag your quick 2 man game to the side you can take advantage of 
  • Get the ball out now to your skill guys.  

Simple one man tags along with the route/replace method can allow you to take full  advantage of the coverages weakness. Allowing the quarterback to go through progression  based on post snap movement will get the right decision every time. We can call bubble,  quick game, one route, 2 man tags, etc. The options are limitless, but one thing is for  certain, the defense will have to change.  

The ability to get the ball out quickly to your skill guys results in high percentage throws,  and low risk/high reward possibilities. Also you can easily tag a shot play into your basic  concept to lure the defense up. 

44 

This is an example of the base way we would run our 6 concept based on the defenses  alignment shown. What is stressing for the inside linebacker, is that the “R” moving to A  gap give a run look in our offense. When we have completed this quick stick several  times. The Safety usually gets anxious and wants to “rob” it on his own which allows us to  tag “X” on a post to make a if/then shot play. 


QUARTERBACK READS 

PRE-SNAP Who is Open  Now?

POST-SNAP

Advantage/Progression



ROUTES 

Z: When am I open?

Y: When am I open?

A: When am I open?

X: When Am I open?

R: Protect to OTB



45 

This is an example of how to overload zones.  

The ‘Y” on the out route forces the a horizontal and vertical stretch in the corners zone.  This also places stress on the safety to switch allowing us to tag a skinny off of this to  make another shot play based on the defenses adjustments. 


QUARTERBACK READS 

PRE-SNAP Who is Open  Now?

POST-SNAP

Advantage/Progression



ROUTES 

Z: When am I open?

Y: When am I open?

A: Out Tag

X: MOR Fade (Route/Replace Rule)

R: Protect to OTB



46 

I like to use this tag to attack man coverage and isolate space.  

The ‘Y” on the shoot forces the a horizontal stretch immediately. This opens the seam for  the “A” receiver to work to opposite hash. The two outside routes isolate the corners, and  leaves the middle 2/3 of the field to work for the “A” receiver. “R” will look to block and  then continue to a OTB route.


QUARTERBACK READS 

PRE-SNAP Who is Open  Now?

POST-SNAP

Advantage/Progression



ROUTES 

Z: When am I open?

Y: When am I open?

A: Shoot Tag

X: MOR Fade (Route/Replace Rule)

R: Protect to OTB



47 

 This is an example of a tag we use to overload a safety. The “A” receiver will run a seam  read to corner based on the defensive corners drop. The “X” receiver will run a 5 yard dig  and look for the ball in the break. If he does not get the ball settle before the hash. This is  a great tag to put the 2 defenders in match conflict. 


QUARTERBACK READS 

PRE-SNAP Who is Open  Now?

POST-SNAP

Advantage/Progression

A-X-Y-R



ROUTES 

Z: When am I open?

Y: When am I open?

A: Seam to Corner

X: 5 yard Dig 

R: Protect to OTB



48 

3X2 ROUTE ideas  

Tagging with Endless Possibilities 

In 3x2 formation, I use this as a divorced formation. I treat it as trips to one side and  twins to the other side. Where is the advantage based on the coverage given? This is  where you can use your trips tags we talked about early or the 2 man quick game to the  twins side.  

If you run the default way we showed earlier in the book, you will have a blitz bail out as  well as a deep middle cross to work. The tagging for this formation is endless with  possibilities, an forces the defense to tip their hand for strength and coverage. 

49 

Conclusion 

I have included the link to my free online clinic for the 6 concept. It will show field clips  with breakdowns, and live clinic talk. This will diagram all of the plays that we went over in  this manual. If you have any questions feel free to contact me. Please go and check out my  website www.coachpatricktaylor.com, and also my shop.coachpatricktaylor.com for other  manuals and books.
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